Release notes
Every significant fix comes with its measurement. The figures below come from real game sessions (Lushwater Oasis, client 2336×1323).
1.2.0 — current release
- Spot memory, map, and versioned export / import.
- Round planner: nearest neighbour + 2-opt, three modes (cautious / balanced / exploration).
- Web demo of the map, with parity verified between the site computation and the local bot.
- Versioned distribution package with a SHA-256 manifest.
1.1.0 — reliability fixes
- Float detection recalibrated for day and night water (oasis water measures H45-62 by day and H78-95 by night).
- Water texture discrimination (IQR ≤ 3): grass is textured, water is smooth.
- Area floor (20 px²): the red-haired braid shares the float's colour signature and is no longer confused with it.
- The "no water, no cast" guard (threshold 0.40).
- Resilience: an isolated error (e.g.
SetCursorPosrefused) no longer kills the session.
1.0.0 — first public release
- Full cycle: cast → bite detection → click → verification.
- Instrumented, measured click latency (median 308 ms, p95 358 ms over 46 cycles).