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Feature list with real statuses

Every capability carries its true status: Available (implemented and tested), In development (partially built, not announced), Planned (identified, not built), Out of scope (this product will not do it).

Availableimplemented · tested · evidence

Float detection

PrintWindow capture of the game window, HSV colour analysis, day/night water ranges, texture discrimination, area thresholds. Detection parameters were calibrated on real captures of a real client, not on screenshots found online.

Cast → bite → catch cycle

Bite detection, instrumented bite → click latency (median 308 ms in our logged sessions), background clicks without window focus. F9 stops everything cleanly, at any time.

Persistent spot memory

Each fishing spot: position, reliability measured over repeated visits, real results, mobs seen nearby, time spent on site. Versioned schema with migrations and backups; export / import as JSON.

Route planner

Nearest neighbour + 2-opt optimiser over expected cost (travel time, mob risk, failure probability), three modes: Cautious, Balanced, Exploration. The site's JS planner and the bot's Python planner are compared on the same map at each build.

Casinobabe runtime addon

A WM-monitored in-game addon keeps the fishing journal (casts, targets, spots, risks) visible to the bot. The addon deliberately performs no input simulation: nothing it does can act on your character.

Licences & delivery

Machine-locked licence keys, server-side validation, limited-count download link, manual bitcoin rail with explicit admin approval. Payment via Mollie checkout (card).

In developmentreal code, offline-tested · in-game validation pending

Movement between spots

Minimap odometer and movement controller implemented and unit-tested (zero drift at rest, observed-position arrival checks). Full spot-to-spot travel is being validated in game before we claim it.

In development

Inventory & vendor

Bag planning and vendor trips exist today as a tested offline planner (free-slot math, sell/restock lists, bounded trip plan) with a defined BagSnapshot data contract. Wiring it to the game is the current step — nothing runs in-game yet.

In development

Corpse-run recovery

After character death the bot stops safely and asks for a human — that part is tested. The full recovery state machine (detect death → confirm ghost → navigate to corpse → resurrect) is specified and being implemented. Nothing is promised.

In development
Plannedwritten design only — no code, no promise, no date

Grind, gathering, questing, battlegrounds

Design phase only. These combat roles need a detection layer (target state, cooldowns) that does not exist yet; no code has been written and no date is promised. When real work starts, the module ledger shows them as In development first.

Planned

Scripting & follower

A bounded script runner and a follower mode are written designs, sequenced after navigation and combat prove themselves. No editor ships while the concept is unproved, and no date is promised.

Planned

More game clients

Only WoW Classic 1.13 (anniversary) is tested today. TBC / WotLK / Retail profiles could follow once core in-game validation is done — when we can name a date, we will.

Planned
Out of scopehard refusals, not roadmap items

MacOS / Linux

The bot relies on Windows display and input APIs of the game client. No macOS or Linux build exists.

Out of scope

"Undetectable" operation

No automation tool is undetectable. Behaviour analysis can spot intensive automation. We document risks on the compatibility page instead of promising safety we cannot prove.

Out of scope
Statuses on this page are checked against the test suites of the repository (12 planner parity checks, 124 Python checks across 6 offline suites, 94 harness checks) and against the module ledger. When a status improves, the changelog entry cites the tests that prove it.